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Nhoj
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Joined: 21 Dec 2008
Posts: 24
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Location: Glasgow, Scotland

Post Shanara  Reply with quote
Could someone give me a couple of examples of how Shanara works?

The way I'm interpreting it gives it auto kill in all but the most exceptional circumstances evil

Thanks

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J M McKendrick (reads a lot)

geek

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Wed Jan 28, 2009 10:17 am View user's profile Send private message
Yoshi
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Post Reply with quote
Well the rulebook says:

"Choose an adversary located on the General’s Path. A Mental Duel is declared. If Heïzinger loses, there is no effect.
If he wins, the victim is immolated and receives as many wounds as Heïzinger rolled successes, without being able to use a Shock Roll to reduce damage."

So it simply means when you target a character with that artefact you just need to wind the duel (which is simple with 6 dice vs. 3-4) And if the roll was good it will kill the target (3 successes takes down a trooper and 4 a hero).

A very nice thingy ^^

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Tue Mar 03, 2009 3:08 pm View user's profile Send private message
Nhoj
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Post Reply with quote
Hi yoshi and welcome to the forum - and thanks for replying

I'm still a little vague as to what successes mean in the context of Shanara.

I'll give an example:-

Heizinger is up against MacNeil and decides to Burn Him!

Heizinger has  mental value of 6 and Macneil of 4.  Heizinger rolls 7, 6, 4, 4, 4, and 3 and MacNeil rolls 7, 6, 3 and 2.  MacNeil cancels two of the successes - but still loses the duel.  The question is does he suffer five wounds (Heizinger's successes) or three (Heizinger's uncancelled successes)?

In the first instance MacNeil is toast  - in the second he's alive (barely).

The trouble is - you see - that if Shanara is as powerful as the first example would imply - I can't see any way I would leave it out, taking any other packs, as it acts as an auto kill on more than 90% of occasions even against the strongest mental value of the Union.

Cheers

Nhoj

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J M McKendrick (reads a lot)

geek

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Wed Mar 04, 2009 1:04 am View user's profile Send private message
littlewars
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Joined: 19 Dec 2008
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Location: B.C. Canada

Post Reply with quote
Yoshi is correct. There is a thread on Mental Duels the ToY forum with some feedback from the game designer, William Grosselin.

Basically it is a win or lose situation. If you win the duel you apply the effect. The loser does not "soak" damage like when they make a Shock Roll.

So in Nhoj's example: Heizinger wins with 5 successes, MacNeal loses with 2 successes (these do not cancel any of Heizinger's rolls). MacNeal suffers 5 Wounds! Like Yoshi said, you need to win with 3-4 successes for it to kill an opponent.

Sha-na-ra is powerful but it is one use, and it does continue to occupy the slot (flip it).

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Nhoj
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Joined: 21 Dec 2008
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Location: Glasgow, Scotland

Post Reply with quote
Thanks both

I guess I'm going to have to change my union tactics, perhaps 'medal of honor' might help and isn't there a bonus counter which forces the enemy to use a different pack?



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Wed Mar 04, 2009 3:45 pm View user's profile Send private message
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