HI new to TANNHAUSER!!! LOVE THE GAME SO FAR!!HI ALL!! i want to make my own characters...like a ww2 superhero like captain america, bucky or sub-mariner (since i have the hero clix) and villians like baron zemo, strucker and red skull....the question is....HOW do i figure the STATS for the characters? ie Movement, heatlh, etc....
ANY help would be greatly appreciated! so impressed by your customs fellow gamers!!
Well I lot is trial and error, as you don't want to make them sooo powerful they win really easy, one tip I would say, until younget a feel for the character you want, is to use the stats of a hero for example and spend your time on creating a good few packs to complement them, which will have there special powers in.
I would have answered you on fry, but as I'm on my iPad it doesn't like typing on that site for some reason?
Welcome to Tannbunker.
Doc Savage answered you question perfectly over at FFG.com
Best thing to do is compare stats to current units.
Example I would give Cpt. America
Then come up with weapon packs. Find a nice balance in the game.
American Spirit - At any time during the game Captain America's combat value is 7 for the remainder of the turn. Discard this token.
Combat Pack -
Shield (not sure if there is a specific name for it) weapon - hand to hand
Always removes 1 wound an attack except mental attacks. When attacked by a hand to hand attack player reduces dice pool by 1 die.
Super Natural Strength - Rules in rule book
3rd object unknown
Stamina Pack -
Shield (rules above)
Adrenalin/reflexes - Discard this token when making a shock roll. Roll 5 dice. This can not be used against a counter attack.
Endurance - Always use the highest stamina value when making a shock roll. Got this idea from this site
Command Pack -
Shield - rules above
token - N/A
Token - N/A
I don't know much about Cpt. America, but didn't he chuck his shield at people? May add a rule "Place this token on the space occupied by a enemy unit. deal 1 automatic wound?" Can only be used by captain America.
After creating stats and tokens. Play test them and see if there is a balance among them.
You also may decide to make a group of super powered customs that don't work with the regular units and only are balanced to other super teams.
Or you could do what I did with Hellboy and just give the team one less character.
Or you could make a team that plays well against 2 regular Tann teams.
I haven't played enough with the new rules to see how the de-powering of the automatic weapons affects the balance. No auto-kills changes a lot.
Make up a bunch of stuff and give it a try. Change what isn't working.